Here is the world of Saduria laid out for your information. All the information required to run GURPS in the gameworld and more. I would recommend at least reading through Sadurian Campaign sourcebook chapters.
All this has been researched and reviewed, but some minor discrepancies might crop up. If they do, just
go with what seems most logical, or with what you prefer.
Click on the icon to view, right-click (and Save As) to download, or just click on the Download Link for
each sourcebook in the format of your choice.
Note that you may need to alter the formatting of Word documents if your copy of Word has different format defaults to
mine. This is particularly liable to mess up page numbering for the indices.
1. Sadurian Life
An introduction to the world of Saduria, covering a brief history and geography of the Empire, and how people
of Saduria live.
Guidance for creating Sadurian characters. Includes archetype information with suggestions for traits, social
standing and cost of living table, and advice for playing female characters within Saduria.
A listing of troop types commonly found in the military of Saduria, describing the type of equipment
each might be expected to carry. Includes classifications for the GURPS mass-battle rules for those wishing to recreate large-scale battles.
The main manifestations of magic in Saduria; Sorcery, Clerical/Priest Magic, Ritual Magic and Hedge Magic
Unfinished
Maps of Saduria
Unfinished
Go to the map library, containing hand drawn maps of the world of Saduria.
Click the map picture to view (and download) various Saduria maps
Messelberg Environs
A detailed view of the area surrounding the border town of Messelberg. This area is
the starting place for the written campaigns, and is a convenient stepping-off point to the adventure-rich Badlands. The map
can be found in the Map Section, though a small version is included in the text.
A comprehensive guide to the religions of the Sadurian Empire, covering the traditional Old Gods, the fashionable
but austere New Gods, the primitive Nature Gods and the frankly brutal Aagarhik Gods.
Details requirements and suggested traits for priests, the afterlife, a history of the God Age, how the gods interact,
and of course, a detailed list of the gods themselves.
This file is a single page frontispiece for the Marketplace. It is full colour and was intended as the cover
page for a bound copy of the Marketplace sourcebook.
Feel free to download any of my files for personal use.
Just remember where you got them from if anyone comments favourably on them.
Of course, if you really like my work, show your appreciation with a small
donation on the home page.
GURPS is a registered trademark of Steve Jackson Games, and the GURPS-related art here is copyrighted by Steve Jackson Games.
All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.