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Gameworld

The background and world information.

     

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Here is the world of Saduria laid out for your information. All the information required to run GURPS in the gameworld and more. I would recommend at least reading through Sadurian Campaign sourcebook chapters.

All this has been researched and reviewed, but some minor discrepancies might crop up. If they do, just go with what seems most logical, or with what you prefer.

Note that you may need to alter the formatting of Word documents if your copy of Word has different format defaults to mine. This is particularly liable to mess up page numbering for the indices.
 
 
 
 

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1. Sadurian Life

An introduction to the world of Saduria, covering a brief history and geography of the Empire, and how people of Saduria live.

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2. The Provinces
Unfinished

An overview of the Sadurian provinces; their geography, economy, important or interesting local characters, and their towns and cities.

     

3. Sadurian Timeline

A brief history of Saduria, from the time when it was a collection of warring kingdoms to the present. Includes a chronology of Sadurian emperors.

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4. Characters

Guidance for creating Sadurian characters. Includes archetype information with suggestions for traits, social standing and cost of living table, and advice for playing female characters within Saduria.

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5. The Military

A listing of troop types commonly found in the military of Saduria, describing the type of equipment each might be expected to carry. Includes classifications for the GURPS mass-battle rules for those wishing to recreate large-scale battles.

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6. Magic in Saduria
Unfinished

The main manifestations of magic in Saduria; Sorcery, Clerical/Priest Magic, Ritual Magic and Hedge Magic.
 
After asking on the SJG forum about the progress of GURPS:Thaumatology (the 4e book supposedly updating Ritual Magic to 4e), I was essentially told to "go away and stop bothering us" by a couple of the SJG employees.
 
With this helpful attitude in mind I have decided to forge on and convert Ritual Magic to 4e myself, and so save myself the price of Thaumatology whenever it gets released. Expect this section to be updated within a few weeks!

     

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Maps of Saduria  

Go to the map library, containing hand drawn maps of the world of Saduria.

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Messelberg Environs

A detailed view of the area surrounding the border town of Messelberg. This area is the starting place for the written campaigns, and is a convenient stepping-off point to the adventure-rich Badlands. The map can be found in the Map Section, though a small version is included in the text.

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Bestiary 
Unfinished 

Either creatures unique to Saduria, or different enough to the officially published ones that I felt they required a write up. The stats for these beasts will normally also appear in any scenario they turn up in.

     

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Sadurian Religions

A comprehensive guide to the religions of the Sadurian Empire, covering the traditional Old Gods, the fashionable but austere New Gods, the primitive Nature Gods and the frankly brutal Aagarhik Gods.
 
Details requirements and suggested traits for priests, the afterlife, a history of the God Age, how the gods interact, and of course, a detailed list of the gods themselves.

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Devils, Demons and the Ancient Ones

An extension to Sadurian Religions, this covers worship of less savoury beings than the gods.

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The Marketplace

Marketplace Frontpage

A shopping list for GMs and players alike. Equipment, services and any new rules to accompany them.
 
Warning, this is big file!

The Marketplace Frontpage file is just a single page graphic frontispiece for the Marketplace file. It is full colour and was intended as the cover page for a bound copy of the Marketplace sourcebook, but I couldn't add it to the Word file for formatting reasons (plus it gives those of you with limited colour cartridges a chance to decide whether you want it or not).
 
It is included in the file on the .pdf version.

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Click to download Marketplace

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Click to download frontpage

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Random NPCs

A few tables to bring a little life to a randomly generated/encountered NPC.

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Random Encounter Tables
Unfinished

I realise that not everybody likes random encounters, but I use them occasionally to add a bit of spice to an otherwise unexciting passage of play. These tables should cover most eventualities.

     

Weapons and Armour tables 

Extrapolated from the Marketplace, these are ready-reference tables for armour and weapons.

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